

Hit points rolls on Arelith are always maximum.ĭeathless master touch, deathless masteryīonus feats: The epic pale master gains a bonus feat every three levels. Unavailable feats: craft wand, scribe scroll, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization Skill points: 4 + int modifier (( 4 + int modifier) * 4 at 1st level)Ĭlass Skills: concentration, craft mastery, heal, hide, intimidate, lore, move silently, spellcraft Proficiencies: no additional proficiencies are gained Multi-classing: May not have any Druid levelsĬlass: Must have 3 levels of an arcane caster class ( bard, sorcerer, wizard, hexblade) Playing a "good" PM while being a non-good alignment will have you chatting with the DM Team.Īlignment restrictions: any evil (may be any neutral with Normal Award) ish.įinally, please keep in mind alignment. Please note also that Palemasters are NOT liches, they are alive. Any characters that suggest Palemastery was forced upon them or a cursed will likely have a DM talk to them about their concept. Becoming a palemaster is not an unwilling process. there are some special expectations for Pale Master. The #Roleplay Tips section provides suggestions for character development.


Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Arelith Pale Masters enjoy changes that benefit their spellcasting and necromatic skills.
